Cogito, ergo sum

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  • ...dded in here eventually. One of the things I don't like about the way the class hierarchies have been built is that quite often a subclass exists purely to ...example: Effects are expanded on the [[Legacy:Effects (UT)|Effects (UT)]] class page anyway; with Decoration it's worth marking as you have that there's a
    19 KB (1,790 words) - 00:29, 28 May 2007

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  • {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Object (UT)|Object (UT)]] >> Actor (Package: Engine)}} This page is the technical specification for the Actor class. See [[Legacy:Actor Overview|Actor Overview]] for information on working wi
    3 KB (465 words) - 01:50, 7 April 2006
  • ...ass [[Legacy:Object|Object]] as the root of the hierarchy. See [[Wikipedia:Hierarchy (object-oriented programming)]] for more. This version of Unreal Tournament adds significantly to the class tree due to new game types and hordes of default mutators.
    3 KB (394 words) - 03:02, 23 January 2007
  • This is the full class tree of all classes in the [[Legacy:EnhancedItems|EnhancedItems]] package a [[Legacy:Object (UT)|Object]]
    5 KB (366 words) - 04:18, 17 November 2009
  • {{classbox| [[Legacy:UT|UT]] :: Object (Package: Core)}} ''Object'', the root class. All other classes are more or less directly derived from Object.
    6 KB (732 words) - 20:45, 10 February 2004
  • ...eType|DamageType]] class in [[Legacy:Actor Class Hierarchy (UT)|UT's Class Hierarchy]] creates quite some confusion. It was intended to contain more specific in First the current [[Legacy:GameInfo (UT)|GameInfo (UT)]]'s <tt>ReduceDamage</tt> function is called. This function returns 0 if t
    5 KB (847 words) - 13:31, 9 September 2015
  • ...s hierarchy similar to the [[Legacy:Actor Class Hierarchy (UT)|Actor Class Hierarchy]].
    6 KB (431 words) - 12:48, 14 November 2009